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<channel>
	<title>The Great Combobulator</title>
	<atom:link href="http://www.plays-well.com/gc2009/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.plays-well.com/gc2009</link>
	<description>Game Chef 2009 Megafeed</description>
	<lastBuildDate>Thu, 29 Jul 2010 00:02:30 +0000</lastBuildDate>
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			<item>
		<title>Mosaic: Location Re-Finalized, Distribution thoughts</title>
		<link>http://mappamundorum.wordpress.com/2010/07/28/mosaic-location-re-finalized-distribution-thoughts/</link>
		<comments>http://mappamundorum.wordpress.com/2010/07/28/mosaic-location-re-finalized-distribution-thoughts/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 00:02:30 +0000</pubDate>
		<dc:creator>mappamundorum</dc:creator>
				<category><![CDATA[The Zoo]]></category>

		<guid isPermaLink="false">http://mappamundorum.wordpress.com/?p=124</guid>
		<description><![CDATA[So, I&#8217;ve come up with another suitable location for the prime cell.  It&#8217;s a bit different that the original one, giving up in return for more of San Francisco and a slive of the  Peninsula, and losing the Golden Gate bridge bisection but getting one on the San Rafael-Richmond bridge.  Still have Travis and Antioch, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mappamundorum.wordpress.com&#38;blog=9259924&#38;post=124&#38;subd=mappamundorum&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;ve come up with another suitable location for the prime cell.  It&#8217;s a bit different that the original one, giving up in return for more of San Francisco and a slive of the  Peninsula, and losing the Golden Gate bridge bisection but getting one on the San Rafael-Richmond bridge.  Still have Travis and Antioch, though so we&#8217;re good.</p>
<p><a href="http://mappamundorum.files.wordpress.com/2010/07/newmapmacro.jpg"><img class="alignnone size-full wp-image-125" title="newmapmacro" src="http://mappamundorum.files.wordpress.com/2010/07/newmapmacro.jpg?w=450&#038;h=339" alt="" width="450" height="339" /></a><br />
I tried to get a map even further zoomed out, but openstreetmap will only give two decimal places in latitude/longitude at that scale, and I need 3 to make things line up sufficnetly well.  You can really see the ordered-ness of the structure at that level, especially with the colors I&#8217;m using now, which are dependent on the position in the8-cell repeating unit. When I get distribution down, I&#8217;ll change the colors to something based on what type of cell we&#8217;re gettin. At this point, the basic categories are &#8220;No Humans&#8221;, &#8220;Utterly Alien Humans&#8221;, &#8220;Recognizably Alien Humans (who share the same antiquity as our time line, that is), &#8220;Cultually recognizable non-technological timelines&#8221;, &#8220;Bombed out Wastelands&#8221;, &#8220;Profoundly Illiberal modern societies&#8221;,  and &#8220;Close parallels&#8221;.  The assumptions that lead to this are:</p>
<ul>
<li>humanity is lucky to have surived the bottleneck roundabout mitochondrial eve&#8217;s time, and doesn&#8217;t in anything diverging earlier</li>
<li>the world&#8217;s major religions are apparently not the product of actual divine intervention and so don&#8217;t occur in anything diverging earlier than their founding</li>
<li>The industrial revolution was profoundly unlikely, and doesn&#8217;t happen in timelines that don&#8217;t resemble ours around the time that it did, for the most part.</li>
<li>Our timeline was surpassingly lucky to have seen nuclear weapons invented during the last throes of a world war.  If they&#8217;re invented any other time, their first use is much more widespread and the reaction to them is not that of a world profoundly tired of war, hence the wastelands.</li>
<li>The more frequent (which does not mean the same thing as more likely) outcome of the World Wars was a second round of fighting immediately with the soviets, leading to their domination of Europe and a considerably less prosperous and more illiberal America.)</li>
</ul>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mappamundorum.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mappamundorum.wordpress.com/124/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mappamundorum.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mappamundorum.wordpress.com/124/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mappamundorum.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mappamundorum.wordpress.com/124/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mappamundorum.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mappamundorum.wordpress.com/124/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mappamundorum.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mappamundorum.wordpress.com/124/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mappamundorum.wordpress.com&blog=9259924&post=124&subd=mappamundorum&ref=&feed=1" />]]></content:encoded>
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		</item>
		<item>
		<title>Mosaic: Setbacks</title>
		<link>http://mappamundorum.wordpress.com/2010/07/26/mosaic-setbacks/</link>
		<comments>http://mappamundorum.wordpress.com/2010/07/26/mosaic-setbacks/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 21:58:28 +0000</pubDate>
		<dc:creator>mappamundorum</dc:creator>
				<category><![CDATA[The Zoo]]></category>

		<guid isPermaLink="false">http://mappamundorum.wordpress.com/?p=121</guid>
		<description><![CDATA[So, I went to make some close-up maps of  my chosen location, and it didn&#8217;t work .  The things were coming out at the wrong place.  So I went back into the program, sophisticated up the model (including mercator latitudes rather than just going x-longitude, y-latitude, and using latitude-based radiuses so that the Earth had [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mappamundorum.wordpress.com&#38;blog=9259924&#38;post=121&#38;subd=mappamundorum&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[<p>So, I went to make some close-up maps of  my chosen location, and it didn&#8217;t work .  The things were coming out at the wrong place.  So I went back into the program, sophisticated up the model (including mercator latitudes rather than just going x-longitude, y-latitude, and using latitude-based radiuses so that the Earth had the proper elipsoid shape.)   Still no dice.  Then I determined that somehow my y dimension has been flipped, so I re-flipped it and I get the ability to zoom and pan properly now.  But I&#8217;ve lost my perfect cell in the process.  So it&#8217;s back to generating maps for a while.    The current criteria for them is : contains Travis AFB, part of San Francisco, bisects at least one bridge, and contains Antioch.  Back to grinding them out, I guess.</p>
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		</item>
		<item>
		<title>Mosaic: Location finalized</title>
		<link>http://mappamundorum.wordpress.com/2010/07/21/mosaic-location-finalized/</link>
		<comments>http://mappamundorum.wordpress.com/2010/07/21/mosaic-location-finalized/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 22:42:14 +0000</pubDate>
		<dc:creator>mappamundorum</dc:creator>
				<category><![CDATA[The Zoo]]></category>

		<guid isPermaLink="false">http://mappamundorum.wordpress.com/?p=115</guid>
		<description><![CDATA[So I finally hit upon a set of numbers for the rotation of the Earth that gave me something very close to a perfect&#8217;prime cell&#8217;: I get almost everything that I wanted.  I get San Francisco itself split, I get the Golden Gate bisected interestingly, I get plenty of productive farmland including the vineyards in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mappamundorum.wordpress.com&#38;blog=9259924&#38;post=115&#38;subd=mappamundorum&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[<p>So I finally hit upon a set of numbers for the rotation of the Earth that gave me something very close to a perfect&#8217;prime cell&#8217;:</p>
<p><a href="http://mappamundorum.files.wordpress.com/2010/07/candidate2map1.jpg"><img class="alignnone size-full wp-image-117" title="candidate2map" src="http://mappamundorum.files.wordpress.com/2010/07/candidate2map1.jpg?w=450&#038;h=343" alt="" width="450" height="343" /></a></p>
<p>I get almost everything that I wanted.  I get San Francisco itself split, I get the Golden Gate bisected interestingly, I get plenty of productive farmland including the vineyards in Napa.  I only get part of the Presidio, which is not a thing since I was mistaken and that one is actually closed down, but I do get an interesting military presence in the form of Travis Air Force Base.  And, as icing on the cake, I get the thematically significantly-named Antioch, right on the outer border of the cell.</p>
<p>Which means it&#8217;s time to finish working out the distrbution, and setting up the neighboring cells.  Being entirely willing to fudge things in the near neighbors, I want a highly divergent but not completely alien city in the rest of San Francisco, in the pink cell to the southwest, and in the yellow one to the west of that will be a small fleet of viking-derived people expecting to find a completely different port, and probably sparcely populated neighbors on the other sides.  But I&#8217;ll see how things work out when I do have the distribution in hand.</p>
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		</item>
		<item>
		<title>How to get more traffic.  Hoooowwww to get more traffic&#8230;</title>
		<link>http://jtarkpalmerwritings.weebly.com/1/post/2010/07/how-to-get-more-traffic-hoooowwww-to-get-more-traffic.html</link>
		<comments>http://jtarkpalmerwritings.weebly.com/1/post/2010/07/how-to-get-more-traffic-hoooowwww-to-get-more-traffic.html#comments</comments>
		<pubDate>Fri, 16 Jul 2010 19:11:06 +0000</pubDate>
		<dc:creator>Lair of The Tark - Game Designing and Writing Blog</dc:creator>
				<category><![CDATA[Freshman Mixer]]></category>
		<category><![CDATA[The Zoo]]></category>

		<guid isPermaLink="false">http://jtarkpalmerwritings.weebly.com/1/post/2010/07/how-to-get-more-traffic-hoooowwww-to-get-more-traffic.html</guid>
		<description><![CDATA[Well I've made thee decision to move my Pathfinder game from a real life to an online format using Maptool and Ventrilo. &#160;This move came as kind of a disappointment in my local gaming community. &#160;I literally live not far down the street from White Wolf Publishing and despite the fact that the community here seems active and willing I can't seem to attract players to my group.I think in the end I feel it's because I s [...] ]]></description>
			<content:encoded><![CDATA[<div  class="paragraph" style=" text-align: left; ">Well I've made thee decision to move my Pathfinder game from a real life to an online format using Maptool and Ventrilo. &nbsp;This move came as kind of a disappointment in my local gaming community. &nbsp;I literally live not far down the street from White Wolf Publishing and despite the fact that the community here seems active and willing I can't seem to attract players to my group.<br /><br /><br />I think in the end I feel it's because I simply don't know the community well enough to do anything. &nbsp;With this in mind I've decided to take my current game online and just try and get to know my local community better. &nbsp;This is just an object lesson that when you move to a new community it's best to play games rather than start one of your own. &nbsp;From there you can pick players out from the groups you already know. &nbsp;I think my mistake was that I'm rather hungry to start and run my own games rather then play in others. &nbsp;Let's face it, I'm a born DM. &nbsp;I prefer to create and facilitate stories rather than try to force my own upon another. &nbsp;This is ironic as this is exactly how a DM typically operates anyway.<br /><br /><br />In other news my loving Fiance has gone back to work so this weekend I'm going to get back to work on my video review series and hopefully have something to show for it by the end of next week. :) &nbsp;One thing I can warn the, oh, two people that read this blog is that my humor tends to be on the dry and sarcastic side so if you're &nbsp;a fan of Spoony, Nostalgia Critic, or AVGN don't expect a plethora of dick jokes, profanity, or senseless screaming. &nbsp;Will it be funny and entertaining? &nbsp;Well, that's my hope. &nbsp;Will it be informative? &nbsp;You bet your ass.<br /><br /><br />In other news work steadily continues on cosmothea. &nbsp;My NDA prohibits me from saying much. &nbsp;But, if you're interested to see who could wrangle such a &nbsp;jaded man like myself to work for them at 2 cents a word m I suggest taking a look at the site. &nbsp;I'm finally getting my check from the Escapist. &nbsp;Thank god. &nbsp;I might take that small bit of money I'm getting from this and make this a legitimate site. &nbsp;It'll all depend on how the video turns out and how much traffic it brings here.</div>]]></content:encoded>
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		</item>
		<item>
		<title>The Starfish Ambassador (Little Game Chef 2010)</title>
		<link>http://mappamundorum.wordpress.com/2010/07/12/the-starfish-ambassador-little-game-chef-2010/</link>
		<comments>http://mappamundorum.wordpress.com/2010/07/12/the-starfish-ambassador-little-game-chef-2010/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 19:17:30 +0000</pubDate>
		<dc:creator>mappamundorum</dc:creator>
				<category><![CDATA[The Zoo]]></category>

		<guid isPermaLink="false">http://mappamundorum.wordpress.com/?p=111</guid>
		<description><![CDATA[So, as I mentioned earlier here, I took part in the Little Game Chef contest over at story-games.com a few weeks ago, and my entry, The Starfish Ambassador, did fairly well, scoring several good reviews from the judges and one of the three &#8220;Judge&#8217;s Special Mention&#8221;s.  So I thought I&#8217;d post it here so that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mappamundorum.wordpress.com&#38;blog=9259924&#38;post=111&#38;subd=mappamundorum&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[<p>So, as I mentioned earlier here, I took part in the Little Game Chef contest over at story-games.com a few weeks ago, and my entry, The Starfish Ambassador, did fairly well, scoring several good reviews from the judges and one of the three &#8220;Judge&#8217;s Special Mention&#8221;s.  So I thought I&#8217;d post it here so that it would remain available after the contest directory is taken down.</p>
<p><a href="http://mappamundorum.files.wordpress.com/2010/07/the_starfish_ambassador.pdf">the_starfish_ambassador</a></p>
<p>Enjoy!</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mappamundorum.wordpress.com/111/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mappamundorum.wordpress.com/111/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mappamundorum.wordpress.com/111/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mappamundorum.wordpress.com/111/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mappamundorum.wordpress.com/111/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mappamundorum.wordpress.com/111/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mappamundorum.wordpress.com/111/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mappamundorum.wordpress.com/111/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mappamundorum.wordpress.com/111/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mappamundorum.wordpress.com/111/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mappamundorum.wordpress.com&blog=9259924&post=111&subd=mappamundorum&ref=&feed=1" />]]></content:encoded>
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		</item>
		<item>
		<title>Articles, Cosmothea, and all that wonderful jazz.</title>
		<link>http://jtarkpalmerwritings.weebly.com/1/post/2010/07/articles-cosmothea-and-all-that-wonderful-jazz.html</link>
		<comments>http://jtarkpalmerwritings.weebly.com/1/post/2010/07/articles-cosmothea-and-all-that-wonderful-jazz.html#comments</comments>
		<pubDate>Sun, 11 Jul 2010 22:53:46 +0000</pubDate>
		<dc:creator>Lair of The Tark - Game Designing and Writing Blog</dc:creator>
				<category><![CDATA[Freshman Mixer]]></category>
		<category><![CDATA[The Zoo]]></category>

		<guid isPermaLink="false">http://jtarkpalmerwritings.weebly.com/1/post/2010/07/articles-cosmothea-and-all-that-wonderful-jazz.html</guid>
		<description><![CDATA[Well, my problem has been that I never finish anything. &#160;Part of this is that I don't have any income from the stuff I do. &#160;Anyway, &#160;my column will soon be showing on an italian site.&#160;http://www.gdritalia.it/Also for thsoe of you who like the World of Warcraft: TCG I'm also doing articles for&#160;http://sicktopdeck.c [...] ]]></description>
			<content:encoded><![CDATA[<div  class="paragraph" style=" text-align: left; ">Well, my problem has been that I never finish anything. &nbsp;Part of this is that I don't have any income from the stuff I do. &nbsp;<br /><br /><br />Anyway, &nbsp;my column will soon be showing on an italian site.&nbsp;<a href="http://www.gdritalia.it/">http://www.gdritalia.it/</a><br /><br /><br />Also for thsoe of you who like the World of Warcraft: TCG I'm also doing articles for&nbsp;<a href="http://sicktopdeck.com/">http://sicktopdeck.com/</a><br /><br /><br />Also if I haven't announced it as of yet I'm working on a game called Cosmothea.&nbsp;<a href="http://qt-games.com/index2.html">http://qt-games.com/index2.html</a></div>]]></content:encoded>
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		<item>
		<title>Mosaic: Location (2)</title>
		<link>http://mappamundorum.wordpress.com/2010/07/08/mosaic-location-2/</link>
		<comments>http://mappamundorum.wordpress.com/2010/07/08/mosaic-location-2/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 18:24:43 +0000</pubDate>
		<dc:creator>mappamundorum</dc:creator>
				<category><![CDATA[The Zoo]]></category>

		<guid isPermaLink="false">http://mappamundorum.wordpress.com/?p=107</guid>
		<description><![CDATA[So, continuing to search for a suitable map. Right now my main generation program has six &#8216;knobs&#8217;: an x,y,z displacement, in absolute coordinates, of the Polyhedral Honeycomb, and an alpha,beta,gamma (Euler coordinates) rotation for the planet, but in practice I&#8217;m only adjusting the latter one of thes, looking for a cell that suits my needs.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mappamundorum.wordpress.com&#38;blog=9259924&#38;post=107&#38;subd=mappamundorum&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[<p>So, continuing to search for a suitable map. Right now my main generation program has six &#8216;knobs&#8217;: an x,y,z displacement, in absolute coordinates, of the Polyhedral Honeycomb, and an alpha,beta,gamma (Euler coordinates) rotation for the planet, but in practice I&#8217;m only adjusting the latter one of thes, looking for a cell that suits my needs.  I want:</p>
<p>1) The Presidio to be included, because while I want the small military presence the area provides, I don&#8217;t want zero military whatsoever.</p>
<p>2) At least one bridge bisected, preferably but not necessarily the Golden Gate.</p>
<p>3)More than one of the larger cities at least partially present in the cell.</p>
<p>4) At least one largeish city bisected</p>
<p>5) No single municipal government clearly &#8216;in charge&#8217; based on the geography and demography of the cell, and</p>
<p>6) A decent amount of farmland included<br />
It takes an unfortunately long time to generate each map (10-20 minutes), which means finding something close enough to tweak into what I need is going to take a while.  Next up will be either success and the map, preliminary discussion of the alternate distribution problem&#8217;s solutions, or a Little Game Chef update, I think.</p>
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		<title>Mosaic: Consequences</title>
		<link>http://mappamundorum.wordpress.com/2010/06/29/mosaic-consequences/</link>
		<comments>http://mappamundorum.wordpress.com/2010/06/29/mosaic-consequences/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 21:55:37 +0000</pubDate>
		<dc:creator>mappamundorum</dc:creator>
				<category><![CDATA[The Zoo]]></category>

		<guid isPermaLink="false">http://mappamundorum.wordpress.com/?p=104</guid>
		<description><![CDATA[So, obviously I don&#8217;t want the Earth to lose structural integrity immediately after the boundary event, so the first rule is that when you have something solid on both sides of a boundary, they fuse together, forming an extremely strong weld.  Even with that, I expect that the various currents involved in plate tectionics are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mappamundorum.wordpress.com&#38;blog=9259924&#38;post=104&#38;subd=mappamundorum&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[<p>So, obviously I don&#8217;t want the Earth to lose structural integrity immediately after the boundary event, so the first rule is that when you have something solid on both sides of a boundary, they fuse together, forming an extremely strong weld.  Even with that, I expect that the various currents involved in plate tectionics are fairly chaotic, so we are probably going to have a globe-wide earthquake immediately afterward.  I picture it lasting a long time, but being fairly low-intensity and too evenly distributed to set off Tsunamis.  At the same time, the weather is obviously chaotic, so no two bordering cells are likely to share pressure, temperature, or humidity, which in turn means lots of weather (rainstorms, mostly) at the borders.</p>
<p>I may have been a bit pessimistic about planetary orbits.  Depending on how the alternates end up being distributed, Mercury and the Jovian moons may end up merely losing a noticeable percentage of their mass and gaining a bunch of co-orbital companions.  The larger asteroids are still going to be in trouble, I&#8217;m pretty sure.</p>
<p>Another thing to consider is orbit.  I&#8217;m basically declaring by fiat that there&#8217;ll be nothing up there that, now out of contact with the civilzation that built it, will begin to rain down nuclear death or anything like that, but there may be a fair amount of junk up there, since both the technologically advanced and the post-apocalyptic timelines could be represented in that belt, which may cause a debris cascade and close off orbit for a good long time.  Even if not, there may be things dangerous enough up there that they&#8217;re best left undisturbed.</p>
<p>Not much going on in the oceans, I&#8217;d say.  Big fish-kills on the border from temperature changes, of course, but most of the parallels will probably have richer stocks than the baseline to start with.</p>
<p>Next up will be more on Location and possibly a decision, so that I can get on with the distribution question.</p>
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		<title>Mosaic: Location (1)</title>
		<link>http://mappamundorum.wordpress.com/2010/06/25/mosaic-location-1/</link>
		<comments>http://mappamundorum.wordpress.com/2010/06/25/mosaic-location-1/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 18:03:08 +0000</pubDate>
		<dc:creator>mappamundorum</dc:creator>
				<category><![CDATA[The Zoo]]></category>

		<guid isPermaLink="false">http://mappamundorum.wordpress.com/?p=101</guid>
		<description><![CDATA[Well, I&#8217;ve been spending a bit less time thinking about Mosaic this week in favor of Little Game Chef, but I thought that I would at least begin the discussion of the location chosen (SF bay area).  I&#8217;ve done a little of the research on the food situation, and it&#8217;s actually looking fairly good, with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mappamundorum.wordpress.com&#38;blog=9259924&#38;post=101&#38;subd=mappamundorum&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;ve been spending a bit less time thinking about Mosaic this week in favor of Little Game Chef, but I thought that I would at least begin the discussion of the location chosen (SF bay area).  I&#8217;ve done a little of the research on the food situation, and it&#8217;s actually looking fairly good, with a reasonable amount of good farming available in most prospective cells.  Which means that I can keep a decent amount of some the larger cities and still not have mass starvation as part of the plot.  Which is good.  Running out of oil/gas is a far bigger short-term problem in this situation.</p>
<p>One of the good things, narrative-wise, about this area is that you get a lot of population and a surprisingly tiny military presence, but probably enough industry to gun up fairly quickly at need.  The presence of a lot of cutting-edge biotech companies will help a lot given the disease environment&#8230;<br />
Speaking of disease, next post will discuss the immediate consequences of having the universe split into an infinite mesh of city-and-suburbs-sized polyhedra with divergent historical timelines.</p>
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		<title>Mosquito</title>
		<link>http://nuts-playtest.blogspot.com/2010/06/mosquito.html</link>
		<comments>http://nuts-playtest.blogspot.com/2010/06/mosquito.html#comments</comments>
		<pubDate>Wed, 23 Jun 2010 00:11:00 +0000</pubDate>
		<dc:creator>NuTS, here comes the fun</dc:creator>
				<category><![CDATA[The Zoo]]></category>
		<category><![CDATA[convention]]></category>

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		<description><![CDATA[26/27 Giugno<a href="http://www.mosquitogames.org/"> http://www.mosquitogames.org/</a><div>We'll be there!</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3794025773323354551-8502361794450273061?l=nuts-playtest.blogspot.com' alt='' /></div>]]></description>
			<content:encoded><![CDATA[26/27 Giugno<a href="http://www.mosquitogames.org/"> http://www.mosquitogames.org/</a><div>We'll be there!</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3794025773323354551-8502361794450273061?l=nuts-playtest.blogspot.com' alt='' /></div>]]></content:encoded>
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