Beyond the Mirror
Posted by NuTS, here comes the fun in The Zoo on January 25th, 2010
So tired, so busy.
Posted by Lair of The Tark - Game Designing and Writing Blog in Freshman Mixer, The Zoo on January 14th, 2010
Structure of Play
Most of these elements don't have any mechanics wrapped around them. But, I think it is important to understand how the game was designed to flow.
- Brainstorm topics, ideas and themes that everyone would be interested in.
- The group determines who is the Mastermind.
- The Mastermind combines those ideas into an Antagonist that they are excited about.
- The Mastermind describes the Antagonist and what they are currently doing.
- The rest of the players design characters around the themes/activities highlighted by the Antagonist.
- The Mastermind should develop Plots around each characters' Goals.
- The first Session starts
- Each player Selects a Scene
- Once the players have all had a turn, the Mastermind sets a scene.
- Scenes continue until the Session is over.
- Sessions continue until each character is able to complete their Story Arc (they complete or change their Goal).
- Story Arcs continue until the Adventure is complete (At least one Story Arc is completed for each character).
The Scene is the smallest unit of play. Players take turns setting Scenes.
The Session is defined as any continuous period of time where the group is playing together.
Next, is the Story Arc. This is the Plot that unfolds when a character attempts to support or refute their Goal. A Story Arc is considered complete when either a Goal is accomplished, or the character changes their Goal.
Finally, there is the Adventure. This is a Series of Story Arcs that proceed until each character has completed at least one Story Arc each.
Does that make sense to you? What do you think?
Phew, Glad That’s Over!
Finally, Christmas is out of the way. Honestly, it gets more of a strain and less of a joy every single year. Sometimes I wish I could just forget about the whole thing, if only the Retailers would let me.
Anyway, I need a rest for a week or two, partly to recover, partly to sort out a few other niggling problems in my life, and partly because I often find it helpful to take a break and come back to a project later with a clear head.
-Ash
Children of Sin, d10 Design contest entry.
Posted by Lair of The Tark - Game Designing and Writing Blog in Freshman Mixer, The Zoo on December 31st, 2009
And as the man rested upon the hills overlooking his fellow men laboring against the famine their came into his sight a luscious maiden of great fertility. And from this sight he became longing and from his immense desire he bore his second son; lust.
Yet the maiden was betrothed to his brother who worked the fields of his home to feed his family. Because of her unparalleled beauty and marriage to his brother he became jealousy. And from his covetous hunger was born his third son; envy.
Denied his desire, the man went down the hill to his brothers home. Seeing their brother not laboring they cried, "Why dost thou not labor? Dost thou not know the coming famine?" And the man replied, "I shall not work. For I am wealthy and require not to labor." And from this boast he became arrogance. Thus he bore his fourth son; pride.
And so it came to pass that the man went into his brothers home mournful for being denied his desires. Thus he drank deeply of his brothers wine until he was witless and drank more beyond that for the image of his brothers wife plagued his eyes and tore at his heart. Thus he became overindulgence, and from his unquenchable thirst he bore his fifth son; gluttony.
Without the paradise found between the thighs of his desire he sought satisfaction in his wealth. Yet even in this he found no satisfaction for he took and stole from his fellow man never finding enough gold to satisfy his hunger and drown out the lust for his brothers wife. Thus he became dissatisfaction, and from his glowing piles of wealth thus was born his sixth son; greed.
Filled wiht despair the man approached his brothers wife and demanded to lie wiht her and she said, "I cannot lie with you for I am married to your brother and cannot betray him for thou art witless and lazy. From thine hands come showers of gold but no love and from thine loins comes only lust but not compassion. No, I will not lie with thee." Thus the man became rage. And from the body of the woman he sculpted with his hands his seventh and most terrible son; wrath.
Geek gifts YOU should have!
Migrating to a new blog
Posted by Dan in Freshman Mixer on December 22nd, 2009
I’m trying to consolidate my web presence, so further design discussions for Final Hour of a Storied Age will be happening on www.danmaruschak.com.
I have a new playtest report over there, and I’m also launching an “actual play” podcast which features the first two playtests of the game: Designer vs. Reality.
Back on the Trail
Feeling a lot better now, and back working on the project. I’ve finalised my basic layout and started doing the full spread for the first chapter, the basic rules. It’s 15 pages initially, but that’s going to extend a bit when I insert the illustrations and neater formating.
I’ve also been working on some simple diagrams to illustrate the more complex rules, but that’s stuff for the next chapter. When I get a chance, I’ll slip a few more images into the Artwork section.
Soon I hope to start work on a few more of the 3D aspects. I’m merging hand-drawn human characters with simple 3D backdrops and vehicles rendered with a quasi-comicbook filter. I rather like the way it looks, personally. Very individual. Anyway more on this as and when I have something to show! The important thing is, the show’s back on the road.
-Ash
Sei Mesi
Posted by NuTS, here comes the fun in The Zoo on December 10th, 2009
That’s it I’m out.
Too much to do and this years game chef just isn’t compelling enough to stick around. I hope I was an aid to some people. As for Gnome I’m just putting it on the shelf of forgotten projects to perhaps return to at a later date.